![]() ![]() My Francis has a two-tone mullet, fishnets, hotpants, and a fringed leather jacket - but your Francis may look more like Kurt Cobain. I choose a naughty word I won't repeat here and decide Francis hails from Galaxram, a place where they brew milk that transports all consumers to a Manchester dance party in September 1987. ![]() ![]() You also get to craft Francis' alter ego by choosing from a variety of fictional home planets, handcrafting your grandiose stage name, and customizing his outfit. ![]() You can choose dialogue options throughout the game, but they won't affect the plot in any discernible way. The Artful Escape is like a downhill snowboarding title meets a gentle platformer meets a rhythm game. Change is scary, and change in the face of what feels like a predetermined path is petrifying, but The Artful Escape makes the journey towards self-discovery downright beautiful. Those who have taken the road less traveled on their journey to self-identification know all too well the vice-like grip of anxiety that takes hold at the thought of disapproval from friends and family, or the fluttering of self-doubt butterflies that threaten to bring up your dinner when you venture out in a new look. The self-doubt that plagues Francis will also speak to many of us. In very Ramona Flowers fashion, Violetta appears seemingly out of nowhere at the top of a mountain in Calypso and dryly asks Francis the most important question of his adolescent life (and one that speaks to us all): "have you ever considered becoming someone else entirely?" It's that question that cues up The Artful Escape title card and sparks the match that starts a fire in Francis' belly - a fire that nearly flickers out whenever he doubts himself along the way. Luckily, Francis gets a chance to step into Bowie's moon boots and out of his uncle's shadow thanks to a girl named Violetta. ![]()
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